About Anthony
Anthony is a composer, orchestrator, arranger, audio engineer, and sound designer. He often works on media such as films, video games, television, podcasts, and more. He earned a bachelor’s degree in film scoring from Oberlin College and a professional certificate in game audio production and design from Berklee College’s online program.

While a student at Oberlin, Anthony participated in the NYU ASCAP Film Scoring Workshop and the Palomar Film Music Workshop. He learned a lot from these workshops, made many connections with others in the industry, and thoroughly enjoyed the time that he could spend talking about anything and everything audio related with people who similarly to him have extensive knowledge in the field. In addition, Anthony completed a senior capstone project whose purpose was to determine how film music signifies action, affect, and essence through a focus on music theory, embodied cognition, and music production. He finished off his research by giving a presentation in which he summarized his paper, performed a live analysis from his paper on a scene he scored, and presented two additional compositions.

Anthony also took courses through Berklee Online and earned a certificate all focused on video game audio production and design. The first course he took before enrolling in the certificate was about creating interactive music for games. The three certificate courses covered game design principles, an introduction to game audio, and game audio production with Audiokinetic’s Wwise, which is one of the audio implementation software programs that many AAA game studios use on their games. All these courses opened Anthony up to the wonderful game industry.

Anthony’s favorite composers are Austin Wintory (Journey, The Pathless, Assassin’s Creed Syndicate), Darren Korb (Hades, Bastion, Transistor) and Danny Elfman (The Nightmare Before Christmas, Batman 1989, Doctor Strange in the Multiverse of Madness). His favorite movies are Spirited Away, Spiderman: No Way Home, and Seven, his favorite television shows are Breaking Bad, iZombie, and Midnight Mass, and his favorite games are Hades, Horizon Forbidden West, and Journey.

Equipment

Cubase 11
Native Instruments
East West
Omnisphere
Cinematic Studio Series
Cinesamples
iZotope
Fab Filter
Nuendo 11
Audiokinetic’s Wwise
FMOD
Logic Pro X
Windows
Mac

Are you interested in working with me? Contact me below to discuss how I could assist you with your project and to receive a quote!

About Anthony
Anthony is a composer, orchestrator, arranger, audio engineer, and sound designer. He often works on media such as films, video games, television, podcasts, and more. He earned a bachelor’s degree in film scoring from Oberlin College and a professional certificate in game audio production and design from Berklee College’s online program.

While a student at Oberlin, Anthony participated in the NYU ASCAP Film Scoring Workshop and the Palomar Film Music Workshop. He learned a lot from these workshops, made many connections with others in the industry, and thoroughly enjoyed the time that he could spend talking about anything and everything audio related with people who similarly to him have extensive knowledge in the field. In addition, Anthony completed a senior capstone project whose purpose was to determine how film music signifies action, affect, and essence through a focus on music theory, embodied cognition, and music production. He finished off his research by giving a presentation in which he summarized his paper, performed a live analysis from his paper on a scene he scored, and presented two additional compositions.

Anthony also took courses through Berklee Online and earned a certificate all focused on video game audio production and design. The first course he took before enrolling in the certificate was about creating interactive music for games. The three certificate courses covered game design principles, an introduction to game audio, and game audio production with Audiokinetic’s Wwise, which is one of the audio implementation software programs that many AAA game studios use on their games. All these courses opened Anthony up to the wonderful game industry.

Anthony’s favorite composers are Austin Wintory (Journey, The Pathless, Assassin’s Creed Syndicate), Darren Korb (Hades, Bastion, Transistor) and Danny Elfman (The Nightmare Before Christmas, Batman 1989, Doctor Strange in the Multiverse of Madness). His favorite movies are Spirited Away, Spiderman: No Way Home, and Seven, his favorite television shows are Breaking Bad, iZombie, and Midnight Mass, and his favorite games are Hades, Horizon Forbidden West, and Journey.

Equipment

Cubase 11
Native Instruments
East West
Omnisphere
Cinematic Studio Series
Cinesamples
iZotope
Fab Filter
Nuendo 11
Audiokinetic’s Wwise
FMOD
Logic Pro X
Windows
Mac

Are you interested in working with me? Contact me below to discuss how I could assist you with your project and to receive a quote!

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About Anthony
Anthony is a composer, orchestrator, arranger, audio engineer, and sound designer. He often works on media such as films, video games, television, podcasts, and more. He earned a bachelor’s degree in film scoring from Oberlin College and a professional certificate in game audio production and design from Berklee College’s online program.

While a student at Oberlin, Anthony participated in the NYU ASCAP Film Scoring Workshop and the Palomar Film Music Workshop. He learned a lot from these workshops, made many connections with others in the industry, and thoroughly enjoyed the time that he could spend talking about anything and everything audio related with people who similarly to him have extensive knowledge in the field. In addition, Anthony completed a senior capstone project whose purpose was to determine how film music signifies action, affect, and essence through a focus on music theory, embodied cognition, and music production. He finished off his research by giving a presentation in which he summarized his paper, performed a live analysis from his paper on a scene he scored, and presented two additional compositions.

Anthony also took courses through Berklee Online and earned a certificate all focused on video game audio production and design. The first course he took before enrolling in the certificate was about creating interactive music for games. The three certificate courses covered game design principles, an introduction to game audio, and game audio production with Audiokinetic’s Wwise, which is one of the audio implementation software programs that many AAA game studios use on their games. All these courses opened Anthony up to the wonderful game industry.

Anthony’s favorite composers are Austin Wintory (Journey, The Pathless, Assassin’s Creed Syndicate), Darren Korb (Hades, Bastion, Transistor) and Danny Elfman (The Nightmare Before Christmas, Batman 1989, Doctor Strange in the Multiverse of Madness). His favorite movies are Spirited Away, Spiderman: No Way Home, and Seven, his favorite television shows are Breaking Bad, iZombie, and Midnight Mass, and his favorite games are Hades, Horizon Forbidden West, and Journey.

Equipment

Cubase 11
Native Instruments
East West
Omnisphere
Cinematic Studio Series
Cinesamples
Fab Filter
Nuendo 11
Audiokinetic’s Wwise
FMOD
Logic Pro X
Windows
Mac

Are you interested in working with me? Contact me below to discuss how I could assist you with your project and to receive a quote!